Delay Death

School necromancy; Level cleric/oracle 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a piece of stone from a tombstone or a sliver of wood from a coffin), DF


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 min./level
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)


The affected creature can continue to act, move, cast spells, and fight without penalty at 0 or fewer hit points; i.e., the subject is not disabled at 0 hit points and is not unconscious and dying at negative hit points. A creature reduced to negative hit points equal to its Constitution still dies, however. This spell does not prevent a creature from dying due to death from massive damage or ability damage or drain.

If this spell’s duration expires while the subject is at 0 or fewer hit points, the creature is either disabled (if at 0 hit points) or is unconscious and dying (fewer than 0 hit points).

Note: The spell can be cast only on a subject with 1 or more hit points; it has no effect on a creature already at 0 or fewer hit points.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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