Casting Time 1 standard action
Components V, S, M
Range close (25 ft. + 5 ft./2 levels)
Area 20-ft. radius spread
Duration instantaneous (see text)
Saving Throw Reflex half; Spell Resistance yes
This spell brings forth a phantom drummer in a tattered military uniform that appears much like an undead soldier. The drummer is a completely incorporeal phantasm) and has no ability to interact with anyone or anything around it except as described in this spell. The drummer marches methodically toward any target you designate, tapping out a death cadence on its dilapidated drum. The drummer marches at a speed of 25 feet per round. After one of two conditions is met, the drummer explodes as per the fireball spell, dealing 1d4 points of damage per caster level to all within a 20-foot-radius spread (max 10d4). The two conditions are (1) the drummer reaches the designated target, or; (2) the drummer reaches the spell’s maximum range.
If you denote a living creature as the target, the drummer follows that target through all barriers and across all terrain until one of the two trigger conditions is met. A marching drummer may be eradicated with a successful dispel magic.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC