Curse of Life

School necromancy; Level cleric/oracle 4


Casting Time two full rounds
Components V, S, M (diamond dust worth at least 2,500 gp)


Range touch
Target one dead creature (see text)
Duration instantaneous
Saving Throw none; Spell Resistance no


You bring a willing creature back to life so long as he died within 24 hours. When the subject is brought back to life, he is at 1 hp from death (thus a subject with a Constitution of 15 would be revived and be at –14 hp) and are stabilized. Unfortunately, the casting of this spell taps into the negative energy plane, giving the creature brought back a weak, necromantic aura that affects healing. This aura is revealed by detect magic or similar divinations. This aura may be removed only by a carefully worded wish or miracle spell, or if the target dies.

The necromantic aura forces the creature brought back to make a Will save to resist all healing (curing) spells from this point forward. Another drawback is the fact that the creature is unable to resist negative energy-based spells; for example, they are not allowed a saving throw against any inflict spells.

In addition to the effects above, the target also loses a level when curse of life is cast. A creature can be restored to life only once with this spell.

The target must be willing to return to life for this spell to function, and although they may be willing, they do not know that curse of life is being cast.

Note: This spell can bring characters back to life that were killed by death effects.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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