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Cure/Cause the Bends

School necromancy; Level cleric/oracle 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target one humanoid
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes

DESCRIPTION

This spell causes its target to double over in pain from high-pressure gas bubbles forced into his bloodstream, or cures said affliction as it occurs naturally in divers. A target afflicted with the bends can suffers 1d8 points of Constitution damage and is staggered for 1d4 hours.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC