You change one metal object into a crystalline, glass-like substance that is more easily broken or damaged.
You must succeed at a melee touch attack against the object to be affected if it is worn or attended by a creature. If you succeed, one single metal item is affected. Thus, you could affect a creature’s shield, but his armor and weapon would be unaffected. Normal, non-magical items are automatically affected, but attended or worn magic items receive a save and use their own or the saves of the wearer, whichever is better.
An item affected by this spell becomes brittle (hardness 1, 1 hp/inch of thickness) and is easily shattered or broken. Artifacts and relics cannot be affected by this spell.
If you target a metallic creature with this spell, you must make a melee touch attack. If the attack succeeds, the creature must make a successful Fortitude save to resist the effects. Even if the save succeeds, the creature takes 1d6 points of damage per caster level (maximum 10d6).
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC