Casting Time 1 hour
Components V, S, M (a miniature glass eye)
Effect caster can see through all creeping eyes within 100 yards/level
Saving Throw none; Spell Resistance no
When casting this spell, one of the caster’s eyes gradually extrudes from its socket until it pops loose to be replaced by another eye that has grown from behind the original. The result is a diminutive, mobile, eye-like object that may animate its ganglia of trailing nerves to crawl 5 feet per minute as long as the caster concentrates on the eye. The caster can see whatever the eye can see, as if the caster herself were looking out from the eye for as long as the eye is within the spell’s range from the caster. If several such eyes are within range, the caster can choose which one she sees through at any given moment. The eye is permanent, but a caster can have only one eye active per level.
If the eye is found or intercepted while traveling, it can be easily destroyed or captured. An identify spell cast upon a captured eye reveals the name of the caster who created it. Destruction of a creeping eye causes one point of damage to the caster, stuns her for 1d4 rounds and blinds her for 1d6 minutes. If the caster has multiple eyes in existence, the caster is aware which eyes have been destroyed.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC