Casting Time 1 full round
Components V, S, XP
Range see text
Area see text
Saving Throw Reflex half; Spell Resistance yes
This spell unleashes cataclysmic forces of nature over a vast area. The area affected is an entire geographic region within sight of the caster, such as a valley, the caverns beneath a mountain or a lake, from shore to shore. If the geographical area is especially large (a great plain, an ocean, etc.), then even this spell cannot affect it entirely. Assume a maximum one-mile-radius area of effect centered on a point chosen by the caster.
However, in order to properly channel the massive energies this spell requires, the caster must be within the area of effect, if only at its periphery.
The entire chosen region becomes a nightmare of natural disasters.
Scalding geysers erupt. Caverns collapse. Crevasses widen. All structures and living beings within the area of effect sustain 1d6 points of damage for every 5 levels of the druid (maximum 5d6). A Reflex save halves this damage. The caster must save, too, for the chaos unleashed spares none.
This spell is extremely taxing to cast even once, but future castings take a continually greater toll on the caster. The caster automatically suffers 1 permanent negative level on each casting of this spell past the first.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC