Commune With Shade

School necromancy; Level sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M (wineskin full of fresh blood)


Range 1 mile
Target one spirit
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes


It is sometimes necessary to contact the spirits of the dead for answers that are not held by the living. This spell allows you to contact a specific spirit of the dead by name, although it does not bring the spirit before you. This spell is most useful in the Underworld, where the difficulties of finding one shade among the hosts of dead are compounded by the realm’s dangers (such as Cerberus). This spell conveys your call to the shade you desire, and implies a sense of urgency. The shade is under no obligation to respond, although most do so simply to break the eternal tedium of death.

The shade, if it chooses to answer your call, arrives within ten minutes if you are in the Underworld. It arrives within 24 hours if elsewhere.

This spell can also be used to contact an intelligent undead creature within range — for instance, contacting the spectre of a drowned sailor.

Note that this spell does not alter the subject’s personality or willingness to help you; once the subject arrives, you must still negotiate with it as usual. Most often, this spell is used to contact deceased family members or loved ones, who are more inclined to help.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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