Commanding Air

School enchantment (compulsion) [mind-affecting]; Level antipaladin 2, bard 2, cleric/oracle 2, druid 2, paladin 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (small wooden token carved in the likeness of the sun or a lock of hair from a being with a Charisma score of 18 or higher)/DF


Range touch
Target creature touched
Duration 1 hour/level
Saving Throw none; Spell Resistance no


The subject is better able to exert his will and personality. The spell grants an enhancement bonus of 1d4+1 points to Charisma, adding the usual benefits to ability and skill checks, as well as turning attempts, DCs of spells (where applicable), etc.

An increased Charisma score may allow the subject to prepare more spells. When commanding air’s duration ends, one random spell of the same spell level is lost from preparation, as if it had been cast, for each additional spell prepared by virtue of the recipient having a higher Charisma than normal.

A creature cannot benefit from another casting of commanding air for one week after receiving the spell.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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