Combat Mind

School divination; Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M


Range personal
Target you
Duration 1 round/level


Combat mind is a limited form of telepathy used during a combat situation that allows the caster to read the thoughts of his opponent in order to anticipate his moves. Unlike detect thoughts, combat mind does not relay your opponent’s surface thoughts but rather his more subtle subconscious thoughts that take over during combat. This spell grants you the foreknowledge of your opponent’s upcoming attacks and defenses.

Because you anticipate your opponent’s moves before he makes them, you receive a +1 bonus to your AC in melee combat for the duration of the spell. This bonus increases proportionally to the distance that separates you from your opponent, as you have more time to react after “reading” the incoming attack. Against ranged attacks of up to 10 feet away, you receive a +2 AC bonus. This applies to the attacks from a single opponent only. From distances between 11 and 20 feet, the AC bonus increases to +3. Between 21 and 30 feet, the bonus reaches its maximum of +4.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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