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Circle of Scrying, Greater

School divination; Level sorcerer/wizard 8

CASTING

Casting Time one day or 10 minutes (see text)
Components V, S, M (see text)

EFFECT

Range see text
Target several linked sigils of seeing
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions as does a minor circle of scrying, except that it allows the caster to cast any spell of 4th level or less through the circle to the location of the viewed sigil of seeing. Like minor circle of scrying, any spell cast through a sigil of seeing connected to a greater circle of scrying makes that rune flare visibly during the channeled spell’s casting time.

Spellcasters present at the location of the rune may attempt to counterspell any spell cast through the rune. However, their Spellcraft checks to identify the spell being cast have a +10 DC since casters at the location of the rune cannot see the caster who is using the rune as a conduit.

Range and similar effects of a spell cast through the greater circle are calculated as if the caster were standing on the sigil of seeing he is currently viewing. No spells with a range of touch may be cast through the greater circle. In addition, unlike the minor circle of scrying, all detection spells in effect on the caster function through the circle into the viewed location.

This powerful spell takes one day to cast if the circle is being created or 10 minutes to cast if a previously placed, permanent circle is being empowered.

Casting a spell through the greater circle of scrying requires a Concentration check against DC 22 + the spell level being cast. Failure means the spell intended to be cast through the circle fails and the spell is wasted. A natural roll of 1 on this check results in the caster being stricken as per a confusion spell (CL 15th). No save or spell resistance is allowed against this confusion effect. No such roll is required to cast the trigger rune spell through the greater circle of scrying.

Material Components: The same as for the minor circle of scrying, except that four times the quantity of bone is required and four times the gold piece value is needed to permanently inscribe the circle. Drawing the complex and alien pattern of the greater circle of scrying requires an area of no less than 20 feet by 20 feet.

Circle of Scrying, Minor

School divination; Level sorcerer/wizard 4

CASTING

Casting Time 1 day or 1 minute (see text)
Components V, S, M (see text)

EFFECT

Range see text
Target several linked sigils of seeing (see text)
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell creates a temporary magical circle linked to other sigils of seeing that have been created by the same caster. The linked sigils of seeing must have been placed before the casting of this spell, and they must be designated when the spell is cast. The caster may designate a number of sigils of seeing that he can view up to his Intelligence modifier. The distance of the sigils of seeing from the circle is not a factor. The runes may even be on other planes of existence.

When the caster stands within the circle, he can view the location of any of the linked sigils of seeing as if he or she were actually standing at the location of the sigil. Switching between different viewpoints is a standard action, and changing views to any vantage point of a sigil of seeing is a move action. Minor circle of scrying then functions identically to scrying through a sigil of seeing (see that spell description) with the exception that the caster may also cast trigger rune on any previously placed rune in sight of the caster while he is scrying. When used thus, the sigil of seeing flares briefly but visibly when trigger rune is cast.

The casting time for the spell depends on whether the circle is being drawn anew or whether a previously placed, permanent circle is being empowered (see material components, below). Drawing a new circle takes one day. Empowering a previously placed, permanent circle takes 1 minute.

Material Components: The basic runes and patterns of the circle must be drawn in charcoal and sulfur or inscribed in silver. One pint of the caster’s blood (or the blood of a sacrificed intelligent victim) must then be mixed with an ounce of powdered dragon bone or tooth or the powdered bone of an outsider (costing a minimum of 250 gp per ounce). The resulting paste must then be used to trace the most important runes with a brush of the finest hair (worth a minimum of 50 gp). A permanently inscribed circle must be made of inlaid silver at a cost of no less than 2,500 gp. The creator of a permanently inscribed circle must succeed on a DC 12 Craft (stonework) check to carve the intricate design when the circle is created. Failure means that all components are lost and that the carving must be attempted again.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC