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Chronal Healing, Greater

School transmutation; Level sorcerer/wizard 7

CASTING

Casting Time 1 full round
Components V, S, M (a piece of amber worth at least 4,000 gp containing an insect carved into the shape of a sundial)

EFFECT

Range touch
Target living or dead creature touched
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes (harmless)

DESCRIPTION

Greater chronal healing reaches back through time, creates a duplicate of the target, and pulls it forward, displacing the current target. The caster is able to reach back in time up to 1 round/2 levels to the point where the target is least injured; if the target suffered injury or death before this time, the spell fails. The target must then make a Fortitude save (DC 10 + number of rounds displaced) or remain unconscious for a number of days equal to 10 minus his Constitution modifier. At the end of that time, he is restored to life and health as described below.

If the Fortitude save succeeds, the target is then restored to the same state as when she moved forward in time. In addition, the target is stunned for a number of rounds equal to the number of rounds she was displaced in time. Characters restored to life in this manner gain one permanent negative level (or suffer 1 point of Constitution drain if the subject was 1st level). The target loses all memory of events that occurred between the round she was displaced in time and the round the spell is cast.

Chronal Healing, Lesser

School transmutation; Level sorcerer/wizard 4

CASTING

Casting Time 1 full round
Components V, S, M (small golden sundial worth at least 100 gp)

EFFECT

Range touch
Target a single living creature
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes (harmless)

DESCRIPTION

This spell rapidly advances time for the body of one individual, allowing him to heal as if he had rested for 1 day/2 caster levels. The caster may reduce the number of days of the effect if desired. This heals 1 point of temporary ability damage/day equivalent and hit points equal to the caster’s level/day equivalent. The spell’s major drawback is that the time-healed body may suffer from hunger, thirst, or fatigue as a result of being sent forward in time. If the subject is healed a number of days greater than his Constitution bonus, he suffers the effects of hunger and thirst and be fatigued (see “Starvation and Thirst”).

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC