Casting Time 1 action
Components V, S, M (a handful of ice or snow)
Range close (25 ft. + 5 ft./2 levels)
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Anyone who looks into the caster’s eyes must succeed on a Will save or become paralyzed by supernatural chills (see “Gaze Attacks”). This paralysis lasts 1d4 days, though this time is decreased to one day if the victim is warmed in a dwelling, bundled in furs, etc. The victim also suffers 2d10 points of cold damage. Creatures of the cold subtype are immune to the chilling paralysis of this spell, as are opponents protected by protection from elements (cold).
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC