Chill of Evil

School enchantment (charm) [evil, mind effecting]; Level cleric/oracle 7


Casting Time 1 standard action
Components V, M (the preserved heart of a good creature)


Range touch
Target one living creature
Duration 1 week
Saving Throw Will negates; Spell Resistance yes


You fill the target with the deep chill of evil. This feeling extends down the core of the target’s being, making him more paranoid as well as stripping away their compassion and warmth for others.

Often, this spell’s effects are manifested when normal deeds become twisted perversions of the original intent. For example, a noble knight afflicted by this spell may deem it necessary to not only eliminate his opponent on the honorable field of battle, but also purify him through pain and torture him to death. This spell also manifests its effects in other ways, such as subtle smirks in response to grisly things.

Those that know the target well can make a Sense Motive check (with a –15 penalty due to the subtlety of the spell) to determine that he is under the effect of a spell. The target essentially acts as if he is neutral evil, thinking only of himself and his personal goals and ambitions. Characters or creatures that are already evil are unaffected by this spell.

This spell is most often used by evil clerics to cause paladins and good clerics to fall from grace, at least during the duration of the spell, if not longer. Once the spell expires, the target recalls all of the feelings and actions he made during the prior week.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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