Charnel Stench

School necromancy; Level cleric/oracle 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (a few internal organs taken from a rotting corpse)/DF


Range 10 ft.
Area 10-ft.-radius emanation centered on you
Duration 1 round/level (D)
Saving Throw none or Fort negates; Spell Resistance yes


You exude a carrion stench that causes all living creatures (except you) in a 10-foot-radius emanation to become sickened. This condition lasts as long as the creature is in the area and for 1d4+1 rounds after it leaves. Any creature that succeeds on its save but remains in the area must continue to save each round on your turn. A neutralize poison spell removes the effects from a sickened creature, and creatures immune to poison are unaffected by the stench.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

scroll to top