Charged Missile

School transmutation [electricity]; Level bard 2, ranger 2, sorcerer/wizard 2


Casting Time 1 action
Components V, S, M (the arrow or bolt)


Range touch
Target 1 arrow
Duration permanent until discharged
Saving Throw none; Spell Resistance no


You touch a single arrow or bolt, which then can be shot at a foe with no risk to the archer. On a successful hit, in addition to normal damage, the arrow inflicts 1d6+1 points of electrical damage per caster level, up to a maximum of 10d6+10. If the arrow misses, the spell is wasted and has no effect.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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