School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7
Components V, S, M (a small bronze disc and a small iron rod)
Targets all creatures in a 40-ft.-radius burst
Saving Throw none and Will negates; see text; Spell Resistance no and yes (see text)


This spell functions as confusion, except as noted above. Only the following creatures receive a Will saving throw to resist the effects of this spell: barbarians, fighters, specialist wizards (enchanters), monsters that have no supernatural or spell-like abilities and have an Intelligence score of 4 or less, creatures with an Intelligence score of 21 or higher, and creatures with more HD than the caster. Other creatures do not receive a save to avoid the effects of chaos.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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