Casting Time 1 standard action
Components V, S, M (a handful of dust, a seashell, and a pinch of diamond dust worth at least 500 gp)/DF
Range medium (100 ft. + 10 ft./level)
Area up to two 10-ft. cubes/level (S)
Duration permanent (see text)
Saving Throw none; Spell Resistance no
This spell transforms an area of dust or dirt into wholesome, fresh, drinkable water. Magical dust or earth cannot be affected by this spell.
The depth of the water created cannot exceed 10 feet. A creature unable to swim in the area sinks to the bottom and follows all rules for submersion in water. Creatures large enough to walk on the bottom can wade through the area at one-half their normal speed.
This spell does not work on rock, stone, or the like and has no effect on creatures formed of earth (such as earth elementals).
The water remains until a successful dispel magic or change water to dust spell restores its substance — but not necessarily its form.
Evaporation turns the water to normal dirt over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC