Range medium (100 ft. + 10 ft./level)
Effect one or more bubbles
Saving Throw Reflex negates; Spell Resistance yes
Bubble goop allows you to breathe forth one bubble per two caster levels (maximum 6 bubbles at 12th level) that quickly float toward a designated target. When a bubble contacts a solid surface or creature, it pops and releases a sticky goo that quickly covers a 5-foot area or a creature (a creature can attempt a Reflex save to avoid the goo). One bubble can cover a Medium or smaller creature. For every size category larger than Medium, one additional bubble is required to cover a creature.
If you release multiple bubbles, you can direct them to strike a single creature or several creatures.
A creature covered with goo takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and it can move only at half speed. A flying creature must make a second Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. This spell does not function underwater. Multiple bubbles that hit a single creature do not increase the penalty on attack rolls or the penalty to Dexterity.
A creature can break free by dealing damage to the goo with a slashing weapon. The goo has 10 hit points. For every additional bubble that strikes a foe, increase the goo’s hit points by +3. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo is scraped off. Once free, the creature can move (including flying) at normal speed.
A character capable of spellcasting who is bound by the goo must succeed on a Concentration check (DC 15 + the level of the spell) to cast a spell. The goo becomes brittle and fragile after 1 minute, cracking apart and losing its effectiveness. An application of universal solvent dissolves the goo immediately.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC