Casting Time 1 standard action
Components V, M (see text)
Range close (25 ft. + 5 ft./2 levels) for cone or Medium (100 ft. + 10 ft./level) for ray
Area cone or ray
Saving Throw Reflex half; Spell Resistance yes
Breath of the dragon allows the caster to spew forth a breath attack similar in nature to that of a dragon’s breath weapon. There are five different forms of the spell, though the wizard need prepare the spell only once and choose the variety of breath attack at the time of casting. Each form requires different material components to successfully cast, while none of the versions requires somatic components of any sort.
A character under the effect of a breath of the dragon spell may breathe a cone of fire, cold or corrosive gas or a stream of acid or lightning. The attack inflicts 1d6 points of damage per level of the caster (maximum 10d6) to all creatures within the attack’s area of effect. Note that the attacker need not expel the entire attack at once; a 10th-level character could, for example, breathe two 5d6 cones of fire or one 10d6 cone or five 2d6 cones. If a round passes with no attack, however, the remainder of the spell’s effect is lost.
Material Components: A small amount of dragon’s blood corresponding to the breath type being used. The blood is mixed with another component appropriate to the breath type: oil for fire, acid for acid, a frozen liquid for cold, liquid chlorine for corrosive gas, and melted copper for electricity. This mixture is drank on casting, causing the caster to lose 1 hit point (no save) for every die of damage inflicted by the spell.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC