Breach Defenses

School transmutation; Level sorcerer/wizard 6


Casting Time 1 round
Components V, S, M (one marble-sized ball of iron and a bit of flesh or a few drops of blood from a creature with damage reduction)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Fort negates; Spell Resistance yes


Breach defenses negates the damage reduction of a creature whose HD are not more than twice your caster level. This spell’s effect does not affect a creature’s ability to overcome damage reduction using natural or melee weapons (thus, while this spell would negate a bearded devil’s DR, it would not affect its natural or melee weapons, which are considered lawful-aligned and evil-aligned).

Breach defenses has no effect on creatures with epic DR.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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