Bone Trap

School necromancy; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a pinch of dust taken from a defeated wight or vampire)


Range touch
Target one skull touched
Duration permanent until discharged (D)
Saving Throw see text; Spell Resistance yes


You place this spell on a single skull or other large bone taken from the skeletal remains of a Medium or smaller creature. When the skull or bone is touched, a blast of red and violet negative energy fills the area within a 10-foot radius around the spell’s center. The negative energy deals 1d4 points of damage per caster level (maximum 10d4). Anyone within 10 feet of the skull is entitled to a Reflex save for half damage. The bone used is destroyed by the blast.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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