Casting Time 1 standard action
Components V, S, M (a small vial of blood)
Range medium (100 ft. + 10 ft./level)
Area cylinder (10 ft. radius, 40 ft. high)
Duration 1 round/level
Saving Throw see text; Spell Resistance yes
This spell summons a whirlwind of blood that envelops the entire area of effect and has several effects on those caught within it. First, those in the area must make a Reflex save or be blinded by the swirling blood while they remain within the whirlwind and for 2d6 rounds after leaving it. Second, all attacks within the area have a –4 penalty to attack rolls, including ranged attacks fired into it. Third the blood deals 1d4 points of acid damage per round of exposure to the whirlwind. Finally, any caught within it must make a Will save or become frightened if 8 HD or more or panicked if less than 8 HD.
Bloodstorm originally appeared in Relics & Rituals by Sword & Sorcery Studios.