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Bloodburn

School necromancy; Level sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of sulfur), F (the exposed blood of the subject)

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1d4+2 rounds
Saving Throw Fort negates; see text; Spell Resistance yes

DESCRIPTION

Bloodburn allows you to ignite the exposed blood of one creature, turning its flowing blood into hellish flames. The target must have been wounded within the last 1 minute by a piercing or slashing weapon, and the wound cannot have been treated by any cure spell or healing magic or “dressed” with a Heal check or this spell has no effect.

The subject takes 2d6 points of damage each round from blood loss as the magical flames draw blood out of the creature to use for fuel. Half of this damage is fire damage. The target must succeed on a Fortitude save each round to negate the fire damage for that round. Creatures without blood (such as oozes, undead, plants, and so on) and creatures immune to fire are unaffected by this spell as their blood simply cannot be burned.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC