Blood of the Hydra

School conjuration [creation]; Level druid 6, ranger 4


Casting Time 1 standard action
Components V, S, M (a drop of snake’s blood and a drop of snake’s venom)


Range touch
Target one slashing or piercing weapon or five slashing or piercing projectiles (all of which must be in contact with each other at the time of casting)
Duration 1 minute/level
Saving Throw Fort negates; Spell Resistance yes


This spell conjures forth a deadly poison that can be applied to edged melee weapons or ammunition. The poison automatically deals 1d4 points of Constitution damage per round; one successful Fortitude save negates the effect. A melee weapon magically retains sufficient poison for up to five successful strikes. At the end of the spell’s duration, any venom that remains on the weapon or projectiles loses its supernatural potency.

As the venom is magically delivered, you do not run the usual 5% risk of poisoning yourself.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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