Casting Time 1 standard action
Components S, M
Range medium (100 ft. + 10 ft./level)
Area 30-ft. radius
Duration 10 min./level
Saving Throw Reflex special (see text); Spell Resistance no
You imbue green leaves, petals and blades of grass with the sturdiness of steel and a razor-sharp edge. Plants are unharmed and return to normal after the spell ends. Visual inspection is unlikely to reveal the altered nature of the plants (DC 35 Perception or DC 25 Knowledge [nature]) but a Perception check (DC 30, calm; DC 22, light breeze; DC 15, high winds) might reveal the tiny metallic jingling of the clashing leaves or blades of grass.
Traversing the maze of razor-sharp blades inflicts damage dependent on the terrain. Short grass deals 1d6 points of damage for every 5 feet traveled. Creatures passing through the area must succeed on a Reflex save or suffer injuries to their legs and feet (movement reduced to one-third for 24 hours, Heal check [DC = spell DC] to dress and heal sooner).
Thick underbrush and tall grass are a more serious threat. Moving through such an area results in 3d6 points of damage for every 5 feet traversed in addition to injury to the feet and legs (as above). A victim surrounded by foliage or leaves at the time of spellcasting suffers 6d6 points of damage in addition to the potential penalties of moving through the area.
Plants affected by blades of jade are immune to other spells altering plant growth, movement, or maturity such as leaf fall, entangle, or plant growth, and any plants already under the effects of such spells cannot be affected by blades of jade.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC