Casting Time 1 action
Components V, S, M (a shard of a blade and a ball of tar)
Duration 1 round/level
Saving Throw special (see below); Spell Resistance no
When this spell is cast, the caster’s body becomes capable of absorbing any metal weapons that strike it. If the caster is hit by any kind of metal weapon, the wielder of the weapon must succeed on a Reflex save or have her weapon instantly absorbed into the caster’s body, wrenching it from her grasp and inflicting no damage on the caster.
A caster can hold up to 10 Small or Tiny weapons; a Medium weapon counts as two Small or Tiny weapons, and a Large weapon counts as three for purposes of absorption. If this limit is reached, further attacks incur damage normally.
The caster can expel all weapons inside him at will, but he cannot expel specific weapons. If the spell’s duration expires and the caster still has weapons inside him, all those weapons are expelled and fall to the ground around him. Likewise, if the caster dies, all weapons are released from his body. No matter how many weapons the caster absorbs, those weapons do not hinder or impair his movement or abilities in any way.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC