Bewildering Tracks

School transmutation; Level ranger 1


Casting Time 1 standard action
Components V, S


Range personal or touch
Target you or a Large or smaller creature touched
Duration 10 minutes/level
Saving Throw none or Will negates (Harmless); Spell Resistance yes (harmless)


You assign a natural animal or humanoid track to yourself or the creature touched. The new tracks must be that of a creature within one size class of the target creature. Thus a horse (Large) can be made to leave tracks of a human (Medium) or a hill giant (Huge) or anything in between.

Those trying to track someone leaving bewildering tracks suffer a –10 circumstance penalty to their Survival skill checks and are 50% likely to go in the wrong direction before losing the trail if they fail their skill check for tracking.

A true seeing spell shows the false tracks for what they are, and magical means of tracking such as unstoppable tracker can counter bewildering tracks.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

scroll to top