Casting Time 1 action
Components V, S, M (a handful of loose clear glass or crystal beads)
Range medium (100 ft. + 10 ft./level)
Target up to three opponents within a 5-ft. radius
Saving Throw Reflex half; Spell Resistance yes
You infuse a handful of small beads with magical force. The number of beads infused is 1d3 per caster level, up to a maximum of 10d3. The beads then fly unerringly from your hand to strike the targets, inflicting one point of damage for every bead infused. Cover and concealment reduce the damage to half; improved cover and concealment reduce the damage to one-quarter.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC