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Association

School enchantment [mind-affecting]; Level bard 3, sorcerer/wizard 3

CASTING

Casting Time 1 hour
Components V, S, M (a sketch of the target and a sketch of the item to be associated with him)

EFFECT

Range close (20 ft. + 5 ft./2 levels)
Area 50-ft.-radius circle + 5 ft./2 levels
Duration 1 day + 1 day/3 levels
Saving Throw none; Spell Resistance yes

DESCRIPTION

You select an animal (for example, a lion) or image (such as a shining sword) or ideal (such as honor) and associate that with a specific individual.

Everyone within range associates that person with that animal, image, or ideal whenever they hear the person’s name or see the person, for as long as the spell lasts. A positive association increases the starting attitude of those around the affected target by one step. Likewise, a negative association decreases the starting attitude of onlookers by one. Multiple castings stack, increasing or decreasing the starting attitude by one step with each casting.

This can be a subtle way to influence a group: By planting an association that links a lord to wickedness or a serpent, the caster can undermine morale in that lord’s dominion for days. Friendly advisors become indifferent, for example, and unfriendly rivals become hostile.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC