Assassin’s Mark

School transmutation [evil]; Level antipaladin 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target a body slain by your own hand
Duration instantaneous
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


When cast on a victim you have killed within the last round, the wound from your killing blow (or another of your choice) instantly reshapes into a mark, tattoo or symbol of your choice. It is automatically identified as your mark. When you first learn this spell, you select the mark it creates.

You cannot change the mark once chosen without extreme magical means (such as a wish or miracle).

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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