Arbitrary Spell

School transmutation [chaotic]; Level cleric/oracle 2


Casting Time 1 standard action
Components V, S, M (a shard from a broken mirror and a tuft of fur from a black cat)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration one action (see text)
Saving Throw Will negates; Spell Resistance yes


The first important action the subject attempts after the spell affects him is treated as if the player or GM rolled a natural 1. It wouldn’t affect an attempt to juggle balls out of boredom, but it would affect an attempt to juggle balls when the subject must impress the king or be executed. It always affects attack rolls if the subject is in real combat (not practice sessions).

Note that the spell’s effect only applies to actions the victim of the spell initiates, so die rolls for saving throws, initiative rolls or other reactionary or passive rolls are not affected, nor do they “use up” the spell’s effect.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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