Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area 40-ft.-diameter spread
Duration 1 minute/level
Saving Throw Reflex (see text); Spell Resistance yes
Small ships can also be caught in the area of effect.
Any target caught in the area of effect suffers a –2 penalty to attack rolls, –4 to Dexterity, and cannot move. An entangled creature attempting to cast a spell must succeed on a Concentration check (DC 15 + spell level), or lose the spell. The target may attempt a DC 20 Strength check or Escape Artist check to escape the entanglement. A successful save allows the target to move at half speed out of the area. A ship caught must be smaller than 30 feet in length, and to escape, the navigator of the vessel must succeed on a successful DC 20 check using whichever skill or ability is required to pilot the vessel (see “Vehicles”).
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC