Casting Time 1 full round
Components V, S, M (a masterwork glass figurine worth at least 20,000 gp, which is smashed on the ground as the spell is cast), DF
Range close (25 ft.+ 5 ft./2 levels)
Target one living creature
Saving Throw Fort negates; Spell Resistance yes
Annihilate soul is a powerful spell that slays its target and scatters its soul to make resurrection extremely difficult. On a failed save, the target’s soul is shattered into 2d6 “spirit shards” which then fly off across a 10-mile radius, taking up residence in random life forms. Humanoids or other intelligent life forms absorb the shards before baser life forms. Any form of resurrection of the deceased is impossible until all the fragments of the soul are collected.
Each “soul bearer” is unaware that he is now a bit more than he was.
There may be some strange dreams, odd fragments of the victim’s memories or subtle compulsive habits to act in ways similar to the deceased, but nothing more. True seeing reveals a soul bearer plainly. Other information- gathering spells, if used cleverly, may likewise reveal whether someone has a spiritual guest at the discretion of the GM. If a soul bearer dies, the soul shard it carried jumps to another living creature within 10 miles.
In order to resurrect someone slain with annihilate soul, all the soul bearers must be gathered into a single area no more than 10 square feet per bearer, then a wish or miracle must be cast to rejoin the spirit shards.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC