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Animate Roots

School transmutation; Level druid 4


Casting Time 1 standard action
Components V


Range close (25 ft. + 5 ft./2 levels)
Area 15-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no


You animate the roots of nearby trees, turning them into grappling weapons. While this spell can be cast only in a forested area or in an area near several large trees, it is a powerful spell when used properly. Roots in the area of effect reach out of the earth as far as 10 feet to grapple all opponents in the area. The roots are treated as size Large, have a Strength of 19, and have a base attack bonus equal to the caster’s level. The roots thus have a CMB of 5 + caster level and a CMD of 15 + caster level.

Creatures in the area, or entering the area, are subject to an immediate grapple check. Once successfully grappled, the root squeezes its victim and pulls them into the earth. With every successful grapple check, the root does 1d4+4 points of nonlethal damage. Any victims brought to unconsciousness are dragged beneath the earth where they suffocate and die if not rescued within 10 rounds. The roots can be attacked, and have an AC of 16, 20 hp each, hardness 4, and acid, fire, and cold resistance 10. Unfortunately, every attack against a root stands a 50% chance of hurting the person grappled by it instead. Once freed from a root by either destroying it or succeeding at a grapple check, the target has one round to flee the area of the moving roots before a new root moves in to attempt to grapple him again.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC