Air Forge

School transmutation; Level cleric/oracle 2


Casting Time 1 standard action
Components S, DF


Range close (25 ft. + 5 ft./2 levels)
Effect 9 cubic ft. of air
Duration 1 hour/level
Saving Throw none; Spell Resistance no


You give a patch of air immense heat, as if that spot were an actual forge.

You can hold metal up in that area to soften it just as a real forge would, and then work the metal appropriately. No one else can feel the heat or use it, and only items placed there by the caster are affected. The forge is initially large enough to hold up to 5 pounds of metal (a longsword or battleaxe) and doubles in size for every two caster levels. Note that the forge is insubstantial — anything placed within it must be held in place or it falls to the ground. This spell, along with a portable anvil, greatly lessens the difficulty for a craftsman to make repairs to equipment in the field.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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