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Agitate Crowd

School enchantment (compulsion) [language-dependent, mind-affecting]; Level cleric/oracle 7


Casting Time 10 minutes
Components V, S, DF


Range close (25 ft. + 5 ft./2 levels)
Target all persons within range who can hear you
Duration 1 hour/level (see text)
Saving Throw Will negates; Spell Resistance yes


This spell enables you to sway a large group of people to your service to accomplish a specific goal. You achieve this effect by speaking emphatically to the subjects for 10 minutes, attempting to inflame their emotions in favor of a cause or purpose or against a person, place or thing and stating clearly the specific goal you wish to achieve. Examples of possible speech themes might be: “The Academy of Wizards is evil and corrupt and must be destroyed; follow me, and we will raze it to the ground,” or “The prince’s castle is in danger; come with me, and we will defend it against all attackers.

The subjects of the spell must be able to hear you, and only those who can understand the language you are speaking are affected by the spell. The stated goal does not have to be one that would normally be viewed favorably by those listening; the magic of the spell overcomes alignment and other normal restrictions on behavior. Of course, if you compel people to actions they would normally view unfavorably, they may be quite angry when the spell wears off! At the end of the 10-minute casting time, all potential targets of the spell must make a Will save or be compelled to follow your orders for the duration of the spell, so long as you personally lead them and all of your words and actions are clearly directed toward the goal you have specified. No morale checks or other determinations of the crowd’s actions are required, so long as you fulfill the above conditions; if you violate them, however, the spell ends instantly. The spell also ends when the stated goal is achieved or when its normal duration expires. Those who succeed on the Will save are unaffected by the magic; their response to your words is determined normally by their alignment and general beliefs and by their specific reaction to you. These people may still, of their own accord, choose to help you; of course, they may also be moved to oppose you.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC