Acorn Grove

School conjuration (creation); Level druid 6


Casting Time 1 standard action
Components V/S/M (1 acorn for each tree grown)


Range close (25 ft. + 5 ft./2 levels)
Target 6 acorns +1 acorn/2 levels
Duration 1 hour/level
Saving Throw none; Spell Resistance no


You cause acorns affected by this spell to take root and grow into adult trees where you throw them. The acorns must land in fertile earth for the spell to be effective. Once the spell is cast, you must throw the acorns as a group using a move action. Full-grown trees spring up where the acorns land and take root.

These trees remain for 1 hour per caster level, after which they shrink back into their original seeds over a period of 1 minute. You may enchant 6 acorns plus 1 acorn for every 2 caster levels above 9th. You have a special bond with this grove while it exists, and all spells you cast in the grove are at an effective +1 caster level. The grove can be used to provide cover or obstacles, and trees within the grove can be animated. Animated trees lose their animation and shrink into an acorn if the spell ends before any spell animating them.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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