Absorb Object

School transmutation; Level sorcerer/wizard 5


Casting Time 1 hour
Components V, S, M (the item to be melded, seven drops of the host’s blood, a bit of gauze and 100 gp in various ritual items that are consumed in the casting)


Range touch
Target one creature and one object (up to 1 lb. and up to 1/2 cubic ft.)
Duration permanent (D)
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)


When this spell is cast, a small object of up to a pound in weight sinks harmlessly into the flesh of the target, hiding it from sight. In this way, a magic ring, amulet or other small item can be secured within a host and still provide the benefit as if it were being worn. Melded objects no longer count toward the limits on magic items a character can wear; however, only one object may be melded into a living host at any one time.

Items secured with a host are detectable as a faint magical aura and by a warping of the flesh at the location at which the item is merged with the body. The spell maintains the melding without disturbing the host’s biological functions, making the spell’s duration the lifespan of the recipient. The melded object can be removed forcibly from its host by the use of break enchantment, limited wish, miracle or wish spell, which causes the host 2d6 points of damage as the object is ejected from his flesh. The mage who cast the spell originally may also dispel the effect to harmlessly cause the melded object to rise out of the subject’s body.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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