Casting Time 1 standard action
Components V, S, DF
Duration 1 round/level
Infernal power surges through you, causing you to become a twisted version of yourself. Your skin turns red and scaly, granting you a +2 enhancement to your natural armor bonus and DR 10/good. Your hands twist into a pair of wicked claws that grant you two primary natural attacks that deal 1d8 points of slashing damage (if you are Medium).
In addition, your tongue becomes long and forked, allowing you to make a primary natural attack that deals 2d6 points of fire damage on a successful hit. This attack has reach, but can be used to attack foes adjacent to you.
You are also surrounding by a nimbus of flame. Any creature that is adjacent to you at the start of your turn takes 2d6 points of fire damage. This nimbus also grants you resist fire 10.
Finally, you can end this effect prematurely to unleash a ray of pure hellfire as a standard action. Hitting a target with this ray requires a ranged touch attack. The ray deals 4d6 points of damage plus 1d6 points of damage for each round you have remaining in the duration. Half of this damage is fire damage, while the other half is unholy which ignores any resistances the target might have. Any spell resistance the target might have applies to this ray.
Way of the Wicked Book Six — The Wages of Sin. Copyright 2013, Fire Mountain Games LLC; Author: Gary McBride.