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Some spells are specifically created to work better with certain bloodlines. Typically crafted to enhance an existing trait or quality, heritage spells have the side effect of granting that trait or quality to those without it. These spells work for anyone, however, and have since found their way into other cultures’ repertoire.

Table: Spells of the Blood
Name Description Level
Bloodfoes Enhances prowess against kobolds, goblinoids, and giants or against an enemy that has harmed you. alchemist 1, cleric/oracle 2, druid 2, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2
Brightvision Creature touched gains increased darkvision range and color definition to darkvision alchemist 1, cleric/oracle 2, druid 1, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2
Bristleback Covers one suit of armor in spice antipaladin 3, cleric/oracle 4, inquisitor 3, magus 3, sorcerer/wizard 3
Earthskin Reduce physical damage by 5 unless it’s from an adamantine weapon alchemist 3, cleric/oracle, druid 3, inquisitor 3, magus 3, sorcerer/wizard 3, summoner 3
Harden Steel Makes a metal weapon or armor harder and more effective cleric/oracle 3, inquisitor 3, magus 3, sorcerer/wizard 3
House of Hospitality Convinces all around you of your friendship bard 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2
Inferno Edge Wreathes a weapon or natural attack in fire, increasing damage dealt cleric/oracle 3, druid 3, inquisitor 3, magus 2, ranger 3, sorcerer/wizard 3, summoner 3
Keen Eyes Enhances ability to detect secret doors alchemist 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1
Power in Numbers Increases the strength of a group cleric/oracle 2, druid 3, paladin 2, sorcerer/wizard 3, summoner 3
Shadow Trap Creatures a mechanical trap out of shadow-augmented illusions bard 2, cleric/oracle 4, inquisitor 4, sorcerer/wizard 3
Shifting Blood Creature touched gains a shapechanger’s ability to revert to normal form alchemist 1, cleric/oracle 2, druid 3, sorcerer/wizard 2
Stoneburst Imbues throwing objects with explosive fire damage bard 2, cleric/oracle 2, druid 2, witch 2
Song of the Woodlands Music inspires your allies cleric/oracle 4, druid 5, inquisitor 3, magus 3, sorcerer/wizard 4
Wrath of our Fathers Inspires rage in one target cleric 3, sorcerer/wizard 4

Bloodfoes

School: transmutation; Level: alchemist 1, cleric/oracle 2, druid 2, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Target: creature touched
Duration: 1 minute/level
Saving ThrowWill negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

This spell grants a +2 bonus to damage dealt against goblinoids and kobolds, as well as a +2 bonus on saves and AC against giants. The subject also gains a +1 morale bonus to AC, damage rolls, and saves against creatures that have dealt damage to it within the last minute.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Brightvision

School: transmutation; Level: alchemist 1, cleric/oracle 2, druid 1, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Target: creature touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

This spell grants darkvision out to 60 feet. If the target already has darkvision this spell allows darkvision to discern colors as though the area were brightly lit. Additionally, you may see in magical darkness as though it were shadowy illumination

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Bristleback

School: transmutation; Level: antipaladin 3, cleric/oracle 4, inquisitor 3, magus 3, sorcerer/wizard 3

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Target: armor touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

You call forth one of the best defenses known to history—a good offense—and manifest it on one suit of armor, causing it to bristle with spikes. The armor gains armor spikes, which have an enhancement bonus to attack and damage rolls equal to +1 per 4 caster levels. If an orc, ogre, or evil outsider casts this spell the armor spikes also have the flaming special quality.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Earthskin

School: abjuration; Level: alchemist 3, cleric/oracle, druid 3, inquisitor 3, magus 3, sorcerer/wizard 3, summoner 3

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: personal
Target: you
Duration: 1 minute/level or until discharged

DESCRIPTION

You gain resistance to physical trauma. You gain damage reduction 5/adamantine. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged. Stoneskin overlaps earthskin. If you are warded by both, stoneskin absorbs damage first, then when that is discharged the earthskin functions normally.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Harden Steel

School: transmutation; Level: cleric/oracle 3, inquisitor 3, magus 3, sorcerer/wizard 3

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Target: weapon or armor touched
Duration: 1 minute/level
Saving ThrowWill negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

This spell affects any one metal weapon or suit of armor, making it much more durable. Increase the item’s enhancement bonus by 2. The hardness of the item also increases by 2 and it gains 10 temporary hit points for the duration of the spell. If this spell is cast on a material that has other special properties they double for the duration as well. For instance, mithral under the effects of this spell reduces arcane spell failure by 20% instead, increases the maximum dexterity modifier by 4 instead of 2, and reduces the armor check penalty by 6 instead of 3

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

House of Hospitality

School: enchantment (compulsion) [Mind-Affecting]; Level: bard 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: personal
Duration: 1 minute/level
Saving Throw: Will negates

You sanctify an area in a 60-foot radius against violence; creatures within the area of the spell cannot commit a violent action unless they succeed at a Will save (a successful save renders them immune to the spell for the remainder of its duration), and their attitude cannot shift to less than indifferent. Creatures within the spell’s area also gain a +2 circumstance bonus on Diplomacy and Bluff checks.

DESCRIPTION

This spell does not prevent you from being affected by indirect means or area effects (such as through fireball or summon monster spells). While protected by this spell, you cannot attack without breaking the effect but may use nonaggressive spells or otherwise act. For instance, you can cast a shield spell on yourself, drink a potion, cast a light spell, summon creatures, and so on.

If cast by a dwarf or halfling, this spell’s DC increases by 2.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Inferno Edge

School: transmutation; Level: cleric/oracle 3, druid 3, inquisitor 3, magus 2, ranger 3, sorcerer/wizard 3, summoner 3

CASTING

Components: V, S
Casting: 1 standard action

EFFECT

Range: touch
Targets: weapon touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

You wreathe a weapon or natural attack in bright white flames. These flames deal an additional 2d6 fire damage with every attack. The affected weapon sheds light as a torch

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Keen Eyes

School: transmutation; Level: alchemist 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: personal
Target: you
Duration: 1 minute/level

DESCRIPTION

This spell grants a competence bonus on Perception checks equal to 1/3 caster level (maximum +5). If you possess the ability to detect hidden doors automatically, such as if you are an elf, the range of this sense increases by 10 feet.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Power in Numbers

School: transmutation; Level: cleric/oracle 2, druid 3, paladin 2, sorcerer/wizard 3, summoner 3
Casting Time: 10 minutes

CASTING

Components: V, S

EFFECT

Range: close (25-ft. + 5 ft./2 levels)
Targets: one creature/level in a 30-ft.-radius spread
Duration: 10 minutes/level
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

This spell improves an entire group’s strength, making them all stronger than they would be individually. The affected group of creatures gain a +1 morale bonus to melee damage rolls and AC per 2 creatures under the effect of this spell. If the affected creatures are goblins, kobolds or other small or smaller sized creatures, two creatures may occupy the same space without penalty.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Shadow Trap

School: illusion [shadow]; Level: bard 2, cleric/oracle 4, inquisitor 4, sorcerer/wizard 3

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: medium (100-ft. + 10 ft./level)
Area: see text
Duration: 10 minutes/level
Saving Throw: Will disbelief (if interacted with); Spell Resistance: no

DESCRIPTION

This spell taps into shadow material to create a quasi-real trap. This can be any mechanical trap you are familiar with, with a CR no greater than your caster level that fits within a 10-foot cube. The shadow trap deals full damage and takes full effect unless the target makes a Will save to recognize its shadowy nature. Those who do so take only one-fifth normal damage and have only a 25% chance of being affected by non-damaging effects. The trap has only one-fifth the hardness and hit points of the real version (regardless of any saves).

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Shifting Blood

School: transmutation; Level: alchemist 1, cleric/oracle 2, druid 3, sorcerer/wizard 2

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch

Target: creature touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

The subject of this spell gains the shapechanger subtype, allowing it to assume its natural form as a standard action. This does not prevent spells or effects from affecting the subject; it simply allows the subject to revert to its natural form it if wishes without suffering the normal disorientation of shapeshifting magic. This does not protect the subject from other transformation effects, such as lycanthropy. If the subject already has the ability to change forms, for the duration of this spell they can shift form as a swift action.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Song of the Woodlands

School: enchantment (charm, mind-affecting, sonic); Level: bard 2, cleric/oracle 2, druid 2, witch 2

CASTING

Components: V
Casting Time: 1 standard action

EFFECT

Range: close (25-ft. + 5 ft./2 levels)
Targets: one or more creatures within a 30 ft.-radius emanation
Duration: 1 round/level
Saving Throw: Will disbelief (harmless); Spell Resistance: yes (harmless)

DESCRIPTION

This spell calls forth a hauntingly beautiful melody that inspires your allies. Allies (other than you) gain a +2 morale bonus on Will saves and weapon damage rolls. If you are an elf, fey, or halfling, you also gain these bonuses. Furthermore, allies other than you who are elves, fey, or halflings gain a +2 sacred bonus to AC.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Stoneburst

School: evocation (fire); Level: cleric/oracle 4, druid 5, inquisitor 3, magus 3, sorcerer/wizard 4

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Area: one throwing object/level touched
Duration: 10 minutes/level or until discharged
Saving Throw: none; Spell Resistance: no

DESCRIPTION

You imbue small objects suitable for throwing with explosive force. Objects must be of a size and shape the caster can easily throw and cannot be magical. The energy remains within an object until it is thrown, and on impact the object deals an additional 1d6 points of fire damage per 2 caster levels (maximum 10d6) to the creature or object struck. Creatures and objects adjacent to the targeted creature or object take 1 fire damage per 2 caster levels. If cast by a dwarf, orc, or a fire subtype creature, adjacent creatures suffer 1d4+2 fire damage per 3 caster levels instead.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

Wrath of our Fathers

School: transmutation; Level: cleric 3, sorcerer/wizard 4

CASTING

Components: V, S
Casting Time: 1 standard action

EFFECT

Range: touch
Target: creature touched
Duration: 1 minute/level
Saving Throw: Will negates; Spell Resistance: yes

DESCRIPTION

You call upon the struggles and hardship of your ancestors, granting part of their might to the spell’s subject. The touched creature gains a +2 morale bonus to weapon damage rolls, 2 temporary hit points per caster level (10 maximum), and a +2 morale bonus on Will saves for the duration of the spell. If cast by a dwarf, goblinoid, orc, ogre, or native outsider, increase the morale bonus to damage rolls by 1 and gain a +2 morale bonus on Fortitude saves for the duration.

Section 15: Copyright Notice

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens