Inflame Ink

School evocation; Level bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2, Domain Rune 1


Casting Time 1 standard action
Components V, S


Range short (25 ft + 5 ft/2 levels)
Target one creature
Duration instantaneous
Saving Throw Fort 1/2, see text; Spell Resistance Yes


You magically agitate the ink in one or more of the subject’s tattoos, causing them to generate an immense amount of heat and burn the tattoo bearer. Up to 1 + 1/4 your caster level worth of tattoos may be selected, and each tattoo deals 1d4 points of fire damage per caster level of the tattoo.

The bearer of the tattoo may instead choose to lose the effect(s) of the selected tattoos rather than take the damage associated with them – this causes the bearer to lose any ongoing effects generated by them prevents their activation until 8 hours have passed.

Section 15: Copyright Notice

Affordable Arcana: Magic Tattoos © 2017, Publishing; Author: Andrew Ready

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