Solar Flare

School evocation [fire, light]; Level druid 5, elementer 5, magus 5, psychic 5, shaman 5, sorcerer/wizard 5


Casting Time 1 standard action
Components V, S


Range 20 ft.
Area 20-ft.-radius burst, centered on you
Duration instantaneous, then 1d4 rounds (see text)
Saving Throw Reflex half; Spell Resistance yes

An intense flash of blinding light shines forth from you, searing nearby enemies with its intensity. Creatures within the burst take 1d6 fire damage per caster level (max 15d6) and are blinded for 1d4 rounds. A Reflex save halves the fire damage and reduces the blinding effect to only dazzle the creature for 1d4 rounds.

A creature that has a weakness to sunlight takes a -2 penalty on its saving throw against this spell’s effects and is blinded for 1 round on a successful saving throw.

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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