School evocation [cold, darkness, electricity]; Level magus 3, nightblade 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range 15 ft.
Area 15 ft.-radius spread, centered on you
Saving Throw Reflex half; Spell Resistance yes
This spell creates a stormy whirlwind of shadows, lightning, and ice around yourself, drawing upon the Plane of Shadow to create a twisted replica of a fearsome thunderstorm. Any creature caught in the area of the shadow vortex must make a Reflex save or take 1d6 damage per caster level (max 10d6). Half of this damage is cold damage, the other half is electricity damage. Creatures that fail their saving throws are dazzled for 1d4 rounds by the shadowy energies.
Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore