Shadow Ball

School evocation [darkness]; Level magus 2, nightblade 2, sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, M (a drop of ink and some tar)


Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes


A shifting ball of darkness flies in whichever direction you point and deals cold damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability. If it enters a space that contains a creature, the ball stops moving for the round and deals 3d6 points of cold damage to that creature, though a successful Reflex save negates the damage. The area within 5 feet of the shadow ball has the light level lowered by one step (from bright light to normal light, and from normal light to dim light), though this cannot lower the lighting conditions below dim light.

The ball moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. The ball has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spell’s range.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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