School transmutation; Level bard 1, inquisitor 1, sorcerer/wizard 1, vanguard 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Targets up to one object/level within a 5-ft. cube, whose total weight does not exceed 5 lbs./level
Duration instantaneous
Saving Throw Reflex negates, see text; Spell Resistance no


You cause several small objects in a group to fly about randomly. All objects must be within a single 5-foot cube of space, and their total weight cannot exceed 5 pounds per caster level (max 50 pounds).

The objects fly off in random directions, using splash weapon rules to determine individual objects’ directions of travel (should it be needed). Each object flies about 20 feet from their starting point. The objects do fly with a moderate amount of force; a creature within 10 feet of the targeted objects’ starting location takes 1d6 points of either bludgeoning, piercing, or slashing damage (depending on the objects targeted), plus 1 point of damage per caster level (max +5). A Reflex save negates the damage. Particularly soft or malleable objects, such as clothing or paper, cause nonlethal damage instead of lethal damage, subject to GM discretion.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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