Restricting Armor

School transmutation; Level bard 2, cleric 3, inquisitor 2, magus 2, sorcerer/wizard 3, vanguard 2, witch 3


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level that are wearing armor, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes


A creature that fails its saving throw becomes entangled for the duration of the spell. A successful Fortitude save reduces the duration to 1 round.

Heavier armors are more difficult to fight against for creatures. A creature wearing medium armor takes a -1 penalty on its saving throw, whereas a creature in heavy armor takes a -2 penalty. A creature wearing armor he is not proficient in is significantly hindered, applying the armor’s Armor Check Penalty to his saving throw against restricting armor.

Creatures wearing non-corporeal armor, such as that provided by mage armor or instant armor, are not affected by restricting armor. Shields do not count as armor for the purpose of this spell.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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