Rejuvenating Discharge

School conjuration (healing); Level vanguard 3


Casting Time 1 swift action
Components V


Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)


You must have a resonance in effect to cast this spell. With a single command you release the resonant energy built up between you and your companion in a wave of healing energy, ending the resonance immediately. Each ally within 20 feet of your construct companion is healed, recovering 2d8 hit points. This spell has no effect on undead creatures, but can heal construct creatures (including your companion).

The magical effect of the resonance allows it to discern between friend and foe; enemies are not affected by the rejuvenating discharge.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

scroll to top