Pulling Chains

School conjuration (creation) [metal]; Level bloodrager 2, magus 2, saboteur 2, sorcerer/wizard 2, vanguard 2


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes


A burst of chains fly out from a point in space you designate, wrapping themselves around several creatures before retracting back to the center.

Pulling chains targets each creature within the burst (except you, if you choose), dragging each creature as close as possible to the center point of the pulling chains, after which the creatures fall prone. A Reflex save halves the distance the creature is pulled and negates the prone effect.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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