Magnetizing Ray

School evocation [electricity]; Level bloodrager 1, magus 1, sorcerer/wizard 1, vanguard 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration 1 round/level
Saving Throw none; Spell Resistance yes


You fire a yellowish ray of electricity at a target, magnetizing it on a successful hit. You must make a ranged touch attack to strike the target. If you hit, any ranged attacks made against the target with a projectile that is at least partially made of metal gains a +2 bonus to its attack roll. In addition, ranged attacks against the target are treated as if they had the seeking property.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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